OKScript Basics |
|||
| OKScript automates the operation of other Windows-based
applications from a panel of custom
buttons and/or menus created from instructions
that are entered into OKScript's script editor.
Each panel's instructions are stored in a script file. Multiple script files can be loaded into OKScript letting you select a different panel with a single click. Each file can be configured to render it's panel at a specific, task appropriate screen location. Although OKScript includes many features for advanced scripting, you can start writing useful scripts in minutes using only the BUTTON or MENU directives to send text to applications and control their menus. Typically each button or menu item is produced by a single instruction. For example, this scriptlet: BUTTON welcome red OKbridge Welcome, good luck!{enter} |
|||
| produces a button like this
|
|||
| For pickup partnerships OKScript's plagiarize mode makes it even easier! Create new button panels by just clicking the desired buttons in a library (or palette) of prebuilt buttons. Or plagiarize whole sections of script in just one click. You'll never again have to frantically take notes when starting a game with a new partner! (Dave Miller's work in the samples illustrates a powerful generalization of this capability!) | |||
| Custom menus can be mixed with buttons to reduce OKScript's screen footprint. Here is a very elaborate panel (thanks to David Miller) that will fit on any screen! In "rollup mode" you see only OKScript's title bar. | ![]() |
||